Why have I made this website?
After Textures.com started charging for all their textures, I got the idea to create my own texture website.
And since it's my own, I might as well not include an annoying login button or some cookie-telemetry-collecting-data code or someth'n.
License / Where can I use these textures?
All textures are licensed under CC0, which means you can use them for whatever you want, without giving me any credit.
Why don't all textures look seamless?
Even though I've tried my best to make all the PBR textures seamless, I have to admit that it's easy to see the seams on some of them. That's why I recommend overlaying a noise map with a different UV size to better hide the seams, especially if you're using it for a large open field.
Why does some of the PBR texture maps look off?
As of right now, there are no truly real PBR materials. I don't own any 3D scanning tools other than my phone, so at the moment, everything except the albedo texture is generated using Materialize.
Which Normal Map should I use?
- Unreal Engine: DirectX
- Unity: OpenGL
- Godot: OpenGL
- Blender: OpenGL
- Other: Google is your friend :D
Can I steal your entire webpage, fill it with ads, and then release it as 'JohnbobAndFriends.net'?
I'm using GitHub Pages to host this website from a public GitHub repository, so yeah... I've literally made it easy for you to download the entire webpage, and release it under a different name.
You can check out the repository here:
Donations
I appreciate even the smallest donations, as they help me keep this website up and running without any ads. If you are interested in donating, please consider clicking the 'Buy Me a Coffee' button at the bottom right of the page.
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Contact Me
Thanks To
Thanks to ambientCG for their PBR.ONE toolkit, which is what I'm using for texture previews.